combos/H c.V j.H j.V
weapons | nunchucks |
rating | ◆◆◆◆ |
damage | 530 | 636 | 742 | 848 |
depending on how it's timed, this combo can either knock opponent away or to the ground, that's cool.
- slightly delay jumping vertical to keep opponent close.
- don't delay jumping vertical to knock opponent away.
damage calculator
727
1573
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