nararakapedia/mechanics/animations

(almost) all actions in the game have an

animation made of three parts:

  • startup
  • active
  • recovery

startup

after input is registered, and before the action is active. determines the "speed," or how "fast" an action is. character is often vulnerable during this period.

active

when the action has an effect in game, and some 'state' is applied to the character. this includes:

  • attacks
  • focus armor (blue, purple, gold)
  • invincibility (i-frames)

recovery

after the action's effects are over and before you can perform another action. your character is often vulnerable during the recovery period. it's possible to completely cancel recoveryanimation; this will be covered seperately.

aesthetic

animations can continue past recovery, looks nice but should be cancelled in most cases. this is seperated from recovery to make it more accurate.

duration

duration for these animation are recorded in frames at a fixed framerate.

nararaka.com [beta]
independently run by 0b0100 and unaffiliated with 24 entertainment or netease.
    2024